Posted by Philomena | Comments Off on Team composition and weapon
“In Quel’Thalas,” came a smooth, cultured voice, “there are trees that tower over these in a glory of white bark and golden leaves, that all but sing in the evening breezes. I think you would enjoy seeing them someday.”
As long as each person has enough skills, any combination of the guardian can be successful, some combinations can be said to be better than others. This is particularly true when faced with a challenge, like the king of the fall of the fate of the raid: take the king. There are nine sub classes (every three levels), so the choice of a problem can sometimes be a problem, but we’ve narrowed down your portfolio.
A strong team building includes:
At least one full back, Titan (who never used it). In the three boss fight, the dawn of the ward is very useful. They can reduce the extra damage to the enemy (increase), and light up the blessing to help the team continue to live. Light weapons are also useful after the king’s fall.
The two night hunter is a good news for any good group of fire. The hunter’s new sub category is the perfect crowd control. Shadow shooting is the key to keeping the tribe managing and generating the precious ball of light. Smoke bombs are perfect for getting a bit of tension, and agility is usually given to hunters, which will prove to be useful in a more moving part of the raid.
When it comes to the wizards, if you have faith in the ability to live, I will go to the storm of the call of the storm. The sunsinger is still very useful for those opportunities, but not with the other two types of damage output. This also makes the welfare of the surrounding teammates, strengthen their own charging rate, so that it becomes a serious controller on the battlefield.
A sun shade is also useful for the team, because they have to burn the enemy’s shield and kill themselves and their allies more easily to work.
Once you have your team, you will want to pick up some weapons. Of course, you should always take your comfort, because it will help you when things are busy (they will). I suggest that with a higher firing rate and speed. In a very short time, you need to do a lot of damage, so anything is too slow to be proved to be a kind of damage. The sword is powerful, but it is useless to their own antelope, so make sure you plan to bring the Conan method to other parts of the RAID to bring back up heavy weapons.Read More
Posted by Philomena | Comments Off on Update: TRION WORLDS imply a new game?
Viryx and her closest followers were dead now, but they had represented all that was wrong in the world. High arakkoa obsessed with the light of the sun, lost to fanaticism.
Update: According to MMORPG.com, by Darthem users may already understand the Trion being teased. Now, the connection is made by using their teaser site works Trion world simply do it, but this game is very dead. If correct, it looks like Tirion world, it can bring Devilian line to the west. Devilian online like a Diablo-style game MMO element thrown in, take a look at some of the game’s overseas YouTube videos, let us know what you think!
Not much here but according to Trion World “microblogging report, what is brewing in the dark. We do not have any confirmation, but a new site seems to set the stage for a new game or some type of new content updates.
The so-called “devil inside you” pages have dark demons and offer “in the shadows” Let devils dying light to guide our aircraft. ”
The new game? Free to play? Existing IP new content? Let the hype begin!Read More
Posted by Philomena | Comments Off on DC Universe Online ADDS shells, black LANTERNS
The high sage passed the Talon of Rukhmar to Viryx and then stepped back. She weighed the sacred artifact in her hands and looked about the room.
DC Universe Online’s monthly update, Episode 15, will continue to light the story of the war, but also introduced a cartridge case, DC alternative to its most popular woman hook versions, including Wonder Woman, Supergirl, Catwoman, Harley Quinn, and two of its Gul. Sleeves paradox in eight operations, players will travel through time and space, against Talia and prevent her from changing the results of World War II.
A duo of adventure, damage Zamaron, pits a pair of players against the central power battery black lantern inside Zamaron. This duo also introduced indigo indigo -1 tribe first in DCUO. Finally, a bunch of new styles will also be provided, and the player will be able to cross sectarian lines, its iconic style.
Like all DCUO Update, Episode 15 will be free for members, and purchased PC, PlayStation 3 and the game four pairs of non-members.Read More
Posted by Philomena | Comments Off on WoD: How to Make Gold with the Garrison Gem Boutique
Although you don’t need Jewelcrafting on a character to build a Gem Boutique in your Garrison, having this profession will allow you to make a few hundred gold daily, without too much of an effort. So, how to make gold with a Gem Boutique.
Gem Boutique – Alliance
First of all, to build a Gem Boutique, you will need the Gem Boutique, Level 1. This blueprint unlocks automatically when you level your Town Hall to level 2. However, you can still get the blueprints for the Level 1 Gem Boutique, if your Garrison is still level 1, by completing a quest. This quest is given by an object that should drop from various mobs in Draenor. It’s a Drained Crystal Fragment (Alliance) or an Intricate Crimson Pendant (Horde).
Now, to begin making gold with your Gem Boutique, you need to raise it to a level 2 Gem Boutique. Once you do that, you have to assign a follower with the Jewelcrafting trait to work in this building. Follower: Olin Umberhide (Horde) or Follower: Artificer Romuul (Alliance), are the two followers that have Jewelcrafting as base trait. You’ll get Olin by completing “Winds of Change“, and Romuul by completing the quest “Follower: Artificer Romuul“.
Jewelcrafting Payment – Daily Quest Reward
Once you have a follower assigned to your Gem Boutique, he will give you a daily quest, which requires you to craft an item or obtain certain materials, then turn them in for a Jewelcrafting Payment bag. This bag, contains 250-300g. Therefore, you will make about 250g per day, just by completing this quest, which shouldn’t take you more than 5 minutes.
Of course, you will get various other materials from your Gem Boutique, which you can sell to the Auction House, such as Sorcerous Air, or Sorcerous Earth, or use them to craft and sell JC items.
Posted by Philomena | Comments Off on Agent 47’s looking older in Games Hitman shots
The experience of visiting Games appears to have put a few years on Agent 47’s face, if these new images of Hitman are any indication. Either that or his penchant for disguises now extends to making himself look older.
Earlier Hitman videos had Agent 47 looking kind of smooth and almost cherubic, but now he looks like the rather more mature gentleman above.
As a reminder, here’s what he looked like during the E3 2015 trailers. A bit like Crystal Maze era Richard O’Brien.
hitman e3 2015
“It’s a skill game, and an automatic lock-in” – Agent O’Brien.
Maybe he appears as a different age depending upon which level you’re tackling. I don’t know.
Here are the rest of the Games Hitman images. They’re not exactly scintillating (unless you like seeing the back of Agent 47’s barcoded head, or him peaking around a wall,) but the shot of a guard being tossed off a building is quite nicely framed.
Posted by Philomena | Comments Off on Mount & Blade 2: Bannerlord update offers a lot of new details
For those looking out for Mount & Blade 2: Bannerlord details from Games, there were a couple of videos and screenshots to absorb. These weren’t able to tell the whole story on their own though, so Taleworlds have written a more extensive blog post about some of the things demonstrated in the trailers.
The article is accompanied by a kind of highlights reel that corresponds to the things mentioned in the write-up, so you can watch along at home.
It opens with a slightly extended look at Mount & Blade 2: Bannerlord’s siege engines, which will have much greater variety in this sequel. In-keeping with this broader scope, all types of siege engines will be fully usable by both players and AI. All siege equipment is placed manually by the player before an attempted siege (assuming you’ve actually built some).
The siege stuff is followed by a look at the improved Calradia world map. Taleworlds say castles will now properly integrate with neighbouring villages. Settlements can produce goods and build structures on four sides – one of which can be a castle. Villages with castles naturally offer more defenses, but miss out on a different economic building that could’ve been in the slot instead.
AI Lords in Mount & Blade 2: Bannerlord start these building projects too, so you’ll see the map change and develop across the years.
Village work allocation can be set by adjusting sliders for “how fast projects are completed, as well as the tax and militia levy from villages”. This will have a knock-on effect on peasant morale.
The map screen leads into a short combat clip. AI in Mount & Blade 2: Bannerlord is said to be improved, knowing when to keep a distance and when to move closer for melee. The looters present in the clip won’t pose much threat as individuals, but might be able to overwhelm a well-equipped player by staying spread out and trying to flank.
The inventory UI has been remodelled for Bannerlord, making it a whole lot easier to equip your character – and to switch between equipping yourself and your companions. There will be hotkeys for selling multiple items and similar time-saving options.
There’s a quick look at one of the in-game board games you’ll be able to play against NPCs (six games are planned in total, one for each of the game’s different cultures).
Then it’s on to a demonstration of the in-game seasons, and how that affects the terrain in Mount & Blade 2: Bannerlord. Waging war in winter will have predictable effects on troop morale and food demands. The seasons are followed by a brief spotlight on the new weapon crafting system. This appears somewhat similar to the system found in Way of the Samurai, with each weapon able to be broken down to its separate components and reassembled to create new instruments of war.
Bannerlord takes things a step closer to realism though, by ensuring “all of these parts have physical properties, to which the power of the weapon is directly related”. A weapon’s balance and center of mass will alter all sorts of things like the speed it can be swung and the damage it can cause. It’ll be possible to name weapons, and even lose to (then reclaim from) bandits.
The video rounds off with a look at the multiplayer replay system, in which a match can be tweaked and edited into machinima.
Mount & Blade 2: Bannerlord doesn’t have a specific release date yet, but is likely to appear in 2016.